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Oh, the Places You'll Go! (Game Topic)

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Courtyard Droll on 26th January 2012, 7:55 pm

Richard: Check to see everyone is on the edge of the room.

"H-here I go..."

Richard: Pray
Richard: Enter 9286

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Re: Oh, the Places You'll Go! (Game Topic)

Post  FoundDa Kiwi on 26th January 2012, 7:56 pm

Purple "Well shit."

Run to the corner of the room and go in the fetal position.

Why didn't you let me work on it....

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Re: Oh, the Places You'll Go! (Game Topic)

Post  ApocalypseVVolf. on 26th January 2012, 8:04 pm

Pink/Wolfenstein: *Run to Purple, give him a hug.*

"It's okay, it'll all be over soon."

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Flasktoss55 on 26th January 2012, 8:07 pm

Spoiler:
Just got caught up for today. I said "drape" and "sit", not "crawl under" and "hide".

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Eaglendia on 26th January 2012, 8:09 pm



The PUZZLE BOX begins to whirr, and light seeps out through the cracks between screws...

: ...Oh... It seems...



: That's what would have happened if you'd entered the code improperly. Good job, you did it. I knew you could, the whole time.



The light dies down, and the side of the box harmlessly pops open, revealing a compartment..

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Re: Oh, the Places You'll Go! (Game Topic)

Post  FoundDa Kiwi on 26th January 2012, 8:10 pm

Purple "Am...Am I dead?" Look up and see everyone alive. "Holy hell he actually did it." Walk back towards the group. "Anything good in there Doc?"


Last edited by FoundDa Kiwi on 26th January 2012, 8:14 pm; edited 2 times in total

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Courtyard Droll on 26th January 2012, 8:11 pm

Richard: Take a look inside the bomb-box.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  ApocalypseVVolf. on 26th January 2012, 8:15 pm

Pink/Wolfenstein: WE'RE ALIVE!

*Dance & jump around the room, clicking your heels.*

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Namorg on 26th January 2012, 8:21 pm

Daisy: "The old saying "two minds are better that one" turn out to be correct huh? I'm proud of us Doc. Whats next Eagle? I hope you don't mind me calling you that. I like the ring to it."

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Super Mega King on 26th January 2012, 8:43 pm

Red: Awaken from your standing slumber and become aware of your surroundings.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Eaglendia on 26th January 2012, 8:52 pm

The box contains a few STARTING WEAPONS, as well as 29 EAGLE-BUCKS, good for buying things here in EAGLENDIA. It is up to you to determine how it is divided.

: Guess the old saying's right. Two minds are better than one. I'm proud of us, Doc.

: Thanks. Good work.

: What's up next, Eagle? I hope you don't mind me calling you that. I like the ring.

: Please, feel free. Next, I have some things for you all.



: This Gameboy-esque device is called the FKNG-3LL. It will be your guide to the world. Using it, you can access a map of the island that will display where others are. It also has a very limited encyclopedia that might provide information on some things, and a Storage Deck which will allow you to carry around large things without having to haul them. Due to the properties of some objects, they cannot be stored inside, however. Give it a try.

: Now, there's a store outside in the hall where you can spend those earnings, and when you're done with that, I need help reuniting with a friend of mine--consider it another task, or just a favor--before I offer you a task you're worthy of. Tell me when you're ready.


Spoiler:
(RED) Super Mega King - Not Injured, 15/15 MP
Red the Scholar - Level 1: “Special Class”
ABILITIES
*Curse of Weakness: 4 MP - Reduce all damage dealt by an opponent.
*Blaze Pulse (Intrinsic): 5 MP - For a short time, your attacks and spellcasts against enemies will inflict fire damage.
INVENTORY
OTHER

(BLUE) Oo Coggy oO - Wounded, 10/10 MP
Coggy the Warrior - Level 1: “Dragon-bait”
ABILITIES
*Taunt: 2 MP - Force a target enemy to attack you--or fight you if you are in a battle against multiple players.
*Fus Roh Blah I: 3 MP - Push enemies back, and deal minuscule damage.
*First to Live (Intrinsic): 5 MP - Temporarily become immune to death.
INVENTORY
OTHER

(GREEN) Meatshield718 - Not Injured, 15/15 MP
John Wagner the Musician - Level 1: “Nickelback Lead Singer”
ABILITIES
*Build Me Up, Buttercup: 4 MP - Empower the next attack of yourself or a target ally to deal bonus damage. Can be used outside of battle, but only one character can be under the effect at the same time.
*Pure Heart (Intrinsic): 5 MP – Purify some beneficial status effects from a target.
INVENTORY
OTHER

(ORANGE) Leniette – Dead, 5/5 MP
Natala Carmine the Detective - Level 1: “Ace Dick”
ABILITIES
*Sleuth: 1 MP - Search an enemy for weaknesses to enable yourself and your allies to deal increased damage to them.
Stamina (Intrinsic): Passive – Low chance to inflict a bonus attack when using moves in battle.
INVENTORY
OTHER

(PURPLE) FoundDaKiwi - Not Injured, 15/15 MP
Vekken the Elementalist - Level 1: “Hot Shit”
ABILITIES
*Fireball: 4 MP – Throw a ball of fire at a target.
*Leyfarer (Intrinsic): Passive – Receive a warning when an enemy is going to use a magic attack.
INVENTORY
Dagger (+1 Attack Power) (1H Weapon)
OTHER
FKNG-3LL Coordinations Device

(BLACK) Desert Sleepy - Dead, 15/15 MP
Des the Monk - Level 1: “Mother Teresa”
ABILITIES
*Heal: 3 MP – Restores some HP to a nearby ally.
*Inner Flame (Passive) – Receive an attack bonus the lower your health is.
*Mercantile (Intrinsic): Passive – NPCs like you more, especially when you are alone.
INVENTORY
OTHER

(YELLOW) Namorg - Not Injured, 15/15 MP
Miss Daisy the Scholar - Level 1: “Yellow Journalist”
ABILITIES
*Curse of Weakness: 4 MP - Reduce all damage dealt by an opponent.
*Indomitable Spirit (Intrinsic): Passive – High chance to ignore negative status effects.
INVENTORY
Alchemist's Journal (+1 Defense) (1H)
OTHER
FKNG-3LL Coordinations Device

(PINK) ApocalypseVVolf - Not Injured, 5/5 MP
Wolfenstein Broussard the Detective - Level 1: “Pinko”
ABILITIES
*Sleuth: 1 MP - Search an enemy for weaknesses to enable yourself and your allies to deal increased damage to them.
Pressure (Intrinsic): 5 MP – Temporarily stun any nearby enemies that have less relative health than you.
INVENTORY
Dagger (+1 Attack Power) (1H Weapon)
OTHER
FKNG-3LL Coordinations Device

(TEAL) Slacker Hero - Not Injured (+1), 10/10 MP
Ignavus von Slak the Weeaboo - Level 1: “Sausage Uchiha”
ABILITIES
*Spirit Gun I: 5 MP – Fires a bolt of spirit energy that can deal damage to a target. Deals extra damage if you catch a foe by surprise.
*Azure Surge (Intrinsic): No Cost – Restore 50% of your missing mana.
INVENTORY
Vitality Booster (Amount of HP increased slightly)
OTHER
FKNG-3LL Coordinations Device

(#267F00) Courtyard Droll - Not Injured, 10/10 MP
Dr. Richard P. the Joker - Level 1: “Queen of Hearts”
ABILITIES
*Kinetic Card: 5 MP – Throws a card that stuns a target, but has a chance to miss.
*0x00000 Unhandled Exception (Intrinsic): 10 MP – Activate the effect of a random ability, or teleport to a random location, or phase out of existence, or die.
INVENTORY
Deck of Cards (+1 Attack Power) (2H Weapon) – ”This is only jokers and rule cards!
OTHER
FKNG-3LL Coordinations Device

(VIOLET) NickisanEnigma - Not Injured, 10/10 MP
Nick the Cheerleader - Level 1: “Enough Said”
ABILITIES
*Ready? Okay!: 3 MP – Increase the attack damage of nearby allies.
*Morbid Gift (Intrinsic): No Cost – Donate a level of your own health to a targeted being.
INVENTORY
Undecorated Spirit Stick (+1 Attack Power) (1H Weapon)
OTHER
FKNG-3LL Coordinations Device

(ROSE) Flasktoss55 - Dead, 10/10 MP
Ash Ketchum the Ranger - Level 1: “MLG Quickscope Montage”
ABILITIES
*Mystic Shot: 4 MP – Deals damage to a target, and bonus damage if they attacked you immediately beforehand.
*Ineffable Charm (Intrinsic): No Cost – Escape a battle with most players and enemies.
INVENTORY
OTHER


Last edited by Eaglendia on 26th January 2012, 8:56 pm; edited 1 time in total

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Courtyard Droll on 26th January 2012, 8:56 pm

Richard: Take Sword from the pile of starting weapons.
Richard: "I propose that we divide up the money upon reaching the store and seeing what items are available for purchase. Sound good to you guys?"

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Namorg on 26th January 2012, 8:59 pm

Daisy: "Heh thanks, we'll be back shortly. Depending on whats in the shop, I could skip out on that money. Knowledge is all I need." Take out the Alchemist's journal and read it. If its empty make an effort to start using it as your personal journal.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Eaglendia on 26th January 2012, 8:59 pm

Courtyard Droll wrote:Richard: Take Sword from the pile of starting weapons.
Richard: "I propose that we divide up the money upon reaching the store and seeing what items are available for purchase. Sound good to you guys?"


Spoiler:
Weapons are already divided.

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Don't check out Endemic, the interactive comic, or Reality Changer, the CYOA, here on the various boards of UndeadXBox. These things were all created by yours truly and will only disappoint you through their various stages of completion.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Slacker Hero on 26th January 2012, 9:11 pm

Teal: "Can you make this thing into a scouter? I want to look cool and look like one of the main characters in my favorite japanimations."

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