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Oh, the Places You'll Go! (Game Topic)

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Re: Oh, the Places You'll Go! (Game Topic)

Post  oO Coggy Oo on 20th February 2012, 4:41 pm

Coggy: "Not very useful... Perhaps I will return later, Golem. Goodbye for now."

Head off in a random direction.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Eaglendia on 21st February 2012, 12:20 am

I'm not gonna quit 'chu!

Spoiler:
Updates coming this week.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Eaglendia on 24th February 2012, 8:40 pm

Spoiler:
(RED) Super Mega King - Not Injured, 15/15 MP
Red the Scholar - Level 1: “Special Class”
ABILITIES
*Curse of Weakness: 4 MP - Reduce all damage dealt by an opponent.
*Blaze Pulse (Intrinsic): 5 MP - For a short time, your attacks and spellcasts against enemies will inflict fire damage.
INVENTORY
Thaumaturgist's Journal (+1 Defense) (1H) – “It's a miracle!"
Health Potion x2
Mana Potion
10 Robo-Chips
FKNG-3LL Coordinations Device
OTHER

(BLUE) Oo Coggy oO – Not Injured, 10/10 MP
Coggy the Warrior - Level 1: “Dragon-bait”
ABILITIES
*Taunt: 2 MP - Force a target enemy to attack you--or fight you if you are in a battle against multiple players.
*Fus Roh Blah I: 3 MP - Push enemies back, and deal minuscule damage.
*First to Live (Intrinsic): 5 MP - Temporarily become immune to death.
INVENTORY
Sword (+2 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER

(GREEN) Meatshield718 - Not Injured, 20/20 MP
John Wagner the Musician - Level 1: “Nickelback Lead Singer”
ABILITIES
*Build Me Up, Buttercup: 4 MP - Empower the next attack of yourself or a target ally to deal bonus damage. Can be used outside of battle, but only one character can be under the effect at the same time.
*Hymn of the Wild (Defense): 10 MP – Plays a song to call an animal guardian that will temporarily aid you in battle.
*Pure Heart (Intrinsic): 5 MP – Purify some beneficial status effects from a target.
INVENTORY
Guitar Hero Controller (+1 Attack Power, +5 Max MP) (2H Weapon) – ”clicka click clack click clack click click”
FKNG-3LL Coordinations Device
OTHER
Extra Life x1

(ORANGE) Leniette – Not Injured, 5/5 MP
Natala Carmine the Detective - Level 1: “Ace Dick”
ABILITIES
*Sleuth: 1 MP - Search an enemy for weaknesses to enable yourself and your allies to deal increased damage to them.
Stamina (Intrinsic): Passive – Low chance to inflict a bonus attack when using moves in battle.
INVENTORY
Flintlock Pistol (+1 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER

(PURPLE) FoundDaKiwi - Not Injured, 15/15 MP
Vekken the Elementalist - Level 1: “Hot Shit”
ABILITIES
*Fireball: 4 MP – Throw a ball of fire at a target.
*Leyfarer (Intrinsic): Passive – Receive a warning when an enemy is going to use a magic attack.
INVENTORY
Dagger (+1 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER

(BLACK) Desert Sleepy - Not Injured, 15/15 MP
Des the Monk - Level 1: “Mother Teresa”
ABILITIES
*Heal: 3 MP – Restores some HP to a nearby ally.
*Inner Flame (Passive) – Receive an attack bonus the lower your health is.
*Mercantile (Intrinsic): Passive – NPCs like you more, especially when you are alone.
INVENTORY
Training Staff (+1 Attack Power) (2H Weapon)
FKNG-3LL Coordinations Device
OTHER

(YELLOW) Namorg - Not Injured, 15/15 MP
Miss Daisy the Scholar - Level 1: “Yellow Journalist”
ABILITIES
*Curse of Weakness: 4 MP - Reduce all damage dealt by an opponent.
*Indomitable Spirit (Intrinsic): Passive – High chance to ignore negative status effects.
INVENTORY
Alchemist's Journal (+1 Defense) (1H)
FKNG-3LL Coordinations Device
OTHER


(PINK) ApocalypseVVolf - Not Injured, 5/5 MP
Wolfenstein Broussard the Detective - Level 1: “Pinko”
ABILITIES
*Sleuth: 1 MP - Search an enemy for weaknesses to enable yourself and your allies to deal increased damage to them.
Pressure (Intrinsic): 5 MP – Temporarily stun any nearby enemies that have less relative health than you.
INVENTORY
Flintlock Pistol (+1 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER

(TEAL) Slacker Hero - Not Injured (+1), 10/10 MP
Ignavus von Slak the Weeaboo - Level 1: “Sausage Uchiha”
ABILITIES
*Spirit Gun I: 5 MP – Fires a bolt of spirit energy that can deal damage to a target. Deals extra damage if you catch a foe by surprise.
*Azure Surge (Intrinsic): No Cost – Restore 50% of your missing mana.
INVENTORY
Vitality Booster (Amount of HP increased slightly)
FKNG-3LL Coordinations Device
OTHER


(#267F00) Courtyard Droll - Not Injured, 10/10 MP
Dr. Richard P. the Joker - Level 1: “Queen of Hearts”
ABILITIES
*Kinetic Card: 5 MP – Throws a card that stuns a target, but has a chance to miss.
*0x00000 Unhandled Exception (Intrinsic): 10 MP – Activate the effect of a random ability, or teleport to a random location, or phase out of existence, or die.
INVENTORY
Deck of Cards (+1 Attack Power) (2H Weapon) – ”This is only jokers and rule cards!”
Health Potion x2
Mana Potion x2
14 EAGLEBUCKS
FKNG-3LL Coordinations Device
OTHER


(VIOLET) NickisanEnigma - Not Injured, 10/10 MP
Nick the Cheerleader - Level 1: “Enough Said”
ABILITIES
*Ready? Okay!: 3 MP – Increase the attack damage of nearby allies.
*Morbid Gift (Intrinsic): No Cost – Donate a level of your own health to a targeted being.
INVENTORY
Undecorated Spirit Stick (+1 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER


(ROSE) Flasktoss55 - Not Injured, 10/10 MP
Ash Ketchum the Ranger - Level 1: “MLG Quickscope Montage”
ABILITIES
*Mystic Shot: 4 MP – Deals damage to a target, and bonus damage if they attacked you immediately beforehand.
*Ineffable Charm (Intrinsic): No Cost – Escape a battle with most players and enemies.
INVENTORY
Scout Bow (+1 Attack Power) (2H Weapon)
FKNG-3LL Coordinations Device
Ash Ketchum's Head – ”Yuck.”
OTHER


Nick receives an item:
Bloodstone
- Ruby red gem with unknown qualities. Probably worth a lot of money. This thing is the size of your head, almost.

The party heads to the WISHING CACTUS.



This is the only actual cactus in the entire desert.

Surprising, isn't it?

It is customary for adventurers passing by to speak to the WISHING CACTUS, divulging their thoughts, feelings, and innermost secrets or desires. Does this have any bearing on actual events? Many would say it does, but there's no scientific evidence, and this humble plant does not appear to be magical in nature.

Should you wish to speak to the cactus, it is your choice if you do so publically or through private message.

---

JOHN WAGNER learns a spell!

*Hymn of the Wild (Defense): 10 MP – Plays a song to call an animal guardian.
Your team now has $10 left.

---



COGGY runs in a RANDOM DIRECTION and finds a FOREST SPIRIT.

Should you choose, it can accompany and help you fight for a while. It also looks like you can slaughter it and give your team some EXP.

You could also just leave, you guess.

---



DES and RED continue exploring and encounter an unidentified creature.
This is a PHAGEOLITH! Looks like you've got a fight on your hands.
You've got the first move! Standard combat rules apply here. Will you ATTACK, STRIKE, or use a SPELL?
((Feel free to simply post, as your actions don't need to be kept a secret.))

---



: Do I not get a say in this matter? I'm not up for bargaining.

: Indeed, the girl beside me cannot be offered, guardians. And I know--I haven't seen you before either. I am something of an associate to the Arch-Druid; I'm afraid I can reveal nothing more. Though, if you require some paltry show of arcane skill...

ASH produces his own head from his inventory.

: As you can see we have magic equal to, if not more powerful than yours.

: ...Huh. What do you say to this one? Looks like a minor cantrip. Summon Illusionary Head, perhaps? I'm not buying it.

: What do you know?

: I'm a Druid too!

: Yeah, and we have DeVry University to thank for that. How am I supposed to trust the judgment of the guy who got his degree online? I don't think we can let these guys in based on such arbitrary criteria.

: So what's the plan?

: ... I dunno.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Desert Sleepy on 24th February 2012, 9:08 pm

Des/Black: Strike.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  NickisanEnigma on 24th February 2012, 9:21 pm

Realize that the wishing cactus will only reward those with complete and utter honesty. Blurt out all your deepest darkest confessions and secrets.

Nick the Cheerleader: "I'VE BEEN REJECTED BY NOT ONE BUT THREE MEN WHO LATER WENT TO CLOWN COLLEGE. I ACCIDENTALLY DROPPED A WRENCH ON MY DAD'S HEAD WHEN I WAS HELPING HIM FIX THE ROOF AND I BLAMED IT ON MY SISTER. I FEAR THE SOUND OF VACUUM CLEANERS BECAUSE MY MOM USED IT TO DROWN OUT THE SOUND OF HER CRYING. I RARELY VACUUM MY HOME LIKE EVER. I REALLY WANT A DONUT RIGHT NOW. ONCE I POOPED MY PANTS AT A STEAK BUFFET AND DIDN'T LEAVE UNTIL I GOT TO TRY THE SHRIMP. SOMETIMES I LIKE TO DRESS UP IN MY PRETTIEST OUTFIT, MIX NORMAL SODA AND CREAM SODA INTO A MARTINI GLASS AND WATCH ICARLY. CONSEQUENTLY I HAVE SOME MIXED SEXUAL FEELINGS TOWARD SPENCER FROM ICARLY. ONE TIME I WATCHED AN OPRAH BROADCAST ABOUT HARNESSING YOUR FEAR AND I DECIDED TO WEAR JEGGINGS, IT DIDN'T WORK WONDERS. FEET CREEP ME OUT. ONE TIME I THREW DIRT CLODS AT A BABY BIRD AND I WATCHED IT DIE. SOMETIMES I HAVE SEX DREAMS ABOUT DR. OZ. I EAT EMOTIONALLY. I LAUGHED AT A BLIND PERSON EATING A HOT DOG. SOMETIMES I PEE IN THE SHOWER. I SAW MY GRANDPARENTS MAKING LOVE ONCE AND I DIDN'T LEAVE RIGHT AWAY."

And so on.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Courtyard Droll on 25th February 2012, 12:16 am

Richard: Speak to the cactus.

"I wish I had a mighty purple cape."

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Re: Oh, the Places You'll Go! (Game Topic)

Post  oO Coggy Oo on 25th February 2012, 8:09 am

Coggy: Think to self, "I could always keep it for a while, then take its experience..."

"Come along, little spirit. Places to go, creatures to kill."

Head off in a random direction.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  FoundDa Kiwi on 25th February 2012, 9:50 am

Vekken: Move over to the cactus and say;

"O hai Mr. Cactus, I wish I had fancy wizards hat.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Flasktoss55 on 25th February 2012, 12:39 pm

Rose: "I commend you, Druids of Ravenclaw, for the clear dedication to your posting. I may espouse you two when next in company of your superiors, providing I am not hindered further."

Put head back into inventory.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  FoundDa Kiwi on 28th February 2012, 8:49 pm

Vekken: Use magical powers to summon an update.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Meatshield718 on 28th February 2012, 11:00 pm

Green: Cast your new spell to learn it's properties.

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Re: Oh, the Places You'll Go! (Game Topic)

Post  ApocalypseVVolf. on 29th February 2012, 2:03 am

Pink/Wolfenstein: *Approach the cactus, brush it's pricks, cautious not to spike yourself.*

"Oh cactus, grant unto me an investigator's hat."

Spoiler:
IE

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Super Mega King on 29th February 2012, 3:42 pm

Red: Strike!

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Eaglendia on 3rd March 2012, 1:09 pm




As IGGY makes his wish, he feels a great power come over him. Sadly, he is unable to harness it, and it fades almost immediately. Perhaps this is an omen. Perhaps the power is somewhere, deep inside, waiting to be used.

You are not ready yet.



NICK is now FEMALE.

This doesn't seem to affect anything.



Richard P hears a voice in his head. "The PYRAMID holds what you seek. Search the pharaoh's coffers, but beware: unknown dangers await, fool."



Wolfenstein and Vekken hear voices in their heads.
"Try playing Team Fortress 2, fags!"



MISS DAISY speaks to the cactus, and is afflicted with the DREAD CURSE OF THE FISH.
Her head is painfully morphed into a large, smiling fish.
You have no idea what could possibly come of this.

---



The PHAGEOLITH defends, and is struck down by the combined strikes of RED and DES.
RED and DES have leveled up!

RED learns skill: *Silence (Always): 4 MP – Target's next spell cast will fail.
DES learns skill: *Holy Smite (Offense): 6 MP - Balance the scales with a blast of holy power. Deals more damage to targets with more HP.



JOHN uses HYMN OF THE WILD I.
A green FAMILIAR appears, ready to aid him with any task.



"Prepare to die!"
While exploring, COGGY is ambushed by a DRUID OF RAVENCLAW! He's ready to fight!
Will you DEFEND, COUNTER, or use an ABILITY?



ASH stows his extra head.

: I commend you, Druids of Ravenclaw, for the clear dedication to your posting. I may espouse you two when next in company of your superiors, providing I am not hindered further.

: What the hell does that mean?

: I think it's a gay joke.

: Look, you're aware of the conditions, and you're obviously not a druid. Why don't you just get out of here?

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Re: Oh, the Places You'll Go! (Game Topic)

Post  Flasktoss55 on 3rd March 2012, 1:30 pm

Rose: "Well done, well done. Your dedication is truly remarkable. This, my friends, was a random and unexpected test of our entrance policies and standards at this Evil Tree. You have performed your duties well, and I will bring my full commendation to the Arch-Druid."

"Now that you have proven your adherence to druid protocol, I must inspect the tree itself to ensure upkeep conditions, and then I will return to the headquarters of the druids which is assuredly where I am from."

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