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Oh, the Places You'll Go! (Game Topic)
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Re: Oh, the Places You'll Go! (Game Topic)
Rose: So, bars broken and bent outward. Classic indication of something really strong having escaped. And here I am with two heads and no weapons.
Look upwards.
These rooms have incredibly high ceilings.
Head back the way I came and enter the store. "Something was imprisoned in the next room over. It's no longer imprisoned. Someone should go ask that green mental patient about it."
Look upwards.
These rooms have incredibly high ceilings.
Head back the way I came and enter the store. "Something was imprisoned in the next room over. It's no longer imprisoned. Someone should go ask that green mental patient about it."
____________________________________________________________________________________________________________






Flasktoss55- Staff

- Posts: 857
Re: Oh, the Places You'll Go! (Game Topic)
RICHARD: "BROUSSARD, SLEUTH IT, DON'T ATTACK IT YET THOUGH."

Courtyard Droll- Hail to the King Baby.
- Posts: 358
Re: Oh, the Places You'll Go! (Game Topic)
Nick the Cheerleader: I guess, uh, cheer on the group? Maybe I can go appease the beast with a dance, or motivational chant.
If that doesn't work maybe I'll throw my stick at it, I unno, I'm feeling impulsive.
If that doesn't work maybe I'll throw my stick at it, I unno, I'm feeling impulsive.

NickisanEnigma- I don't miss.
- Posts: 167
Re: Oh, the Places You'll Go! (Game Topic)
Pink/Wolfenstein: -Use ability Sleuth on Giblet-

ApocalypseVVolf.- God damn Sunlight
- Posts: 816
Re: Oh, the Places You'll Go! (Game Topic)
Coggy: Head to the store to find a weapon.
"So, guys. I hope there's no hard feelings, and now that we're all resurrected and not vying to kill each other... What do you all want to do with the 30 Robo-chips we've just been given?
"So, guys. I hope there's no hard feelings, and now that we're all resurrected and not vying to kill each other... What do you all want to do with the 30 Robo-chips we've just been given?
____________________________________________________________________________________________________________


oO Coggy Oo- Staff

- Posts: 1219
Re: Oh, the Places You'll Go! (Game Topic)
: GIBLET, I LOVE YOU TOO, BUT I'M NOT COMFORTABLE WITH THE WAY OUR RELATIONSHIP IS GOING. WE NEED TO SET BOUNDARIES. NOW PLEASE, PUT ME DOWN, I ONLY WANT US BOTH TO BE HAPPY.
: ok
Wolfenstein uses SLEUTH on Giblet.
His team can now inflict increased damage with attacks.
"I think it's some sort of giant, flying cuttlefish."
---
Everyone makes their way to the shop, to receive their weapons.

: Here you go. I know it's not much, but...____________________________________________________________________________________________________________
http://www.youtube.com/Eaglendia
Gameplay and fun times on XBox Live or otherwise--featuring some of UndeadXBox's favorites.
Be sure to subscribe.
Don't check out Endemic, the interactive comic, or Reality Changer, the CYOA, here on the various boards of UndeadXBox. These things were all created by yours truly and will only disappoint you through their various stages of completion.

Eaglendia- Squire of Sound

- Posts: 1217

Re: Oh, the Places You'll Go! (Game Topic)
Red: Inspect tome (?). "Thanks, shopkeep. What all do you have for sale?"
____________________________________________________________________________________________________________


Super Mega King- Staff

- Posts: 1769
Re: Oh, the Places You'll Go! (Game Topic)
Super Mega King wrote:Red: Inspect tome (?). "Thanks, shopkeep. What all do you have for sale?"
- Spoiler:
- (RED) Super Mega King - Not Injured, 15/15 MP
Red the Scholar - Level 1: “Special Class”
ABILITIES
*Curse of Weakness: 4 MP - Reduce all damage dealt by an opponent.
*Blaze Pulse (Intrinsic): 5 MP - For a short time, your attacks and spellcasts against enemies will inflict fire damage.
INVENTORY
Thaumaturgist's Journal (+1 Defense) (1H) – “It's a miracle!"
FKNG-3LL Coordinations Device
OTHER
(BLUE) Oo Coggy oO – Not Injured, 10/10 MP
Coggy the Warrior - Level 1: “Dragon-bait”
ABILITIES
*Taunt: 2 MP - Force a target enemy to attack you--or fight you if you are in a battle against multiple players.
*Fus Roh Blah I: 3 MP - Push enemies back, and deal minuscule damage.
*First to Live (Intrinsic): 5 MP - Temporarily become immune to death.
INVENTORY
Sword (+2 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER
(GREEN) Meatshield718 - Not Injured, 20/20 MP
John Wagner the Musician - Level 1: “Nickelback Lead Singer”
ABILITIES
*Build Me Up, Buttercup: 4 MP - Empower the next attack of yourself or a target ally to deal bonus damage. Can be used outside of battle, but only one character can be under the effect at the same time.
*Pure Heart (Intrinsic): 5 MP – Purify some beneficial status effects from a target.
INVENTORY
Guitar Hero Controller (+1 Attack Power, +5 Max MP) (2H Weapon) – ”clicka click clack click clack click click”
FKNG-3LL Coordinations Device
OTHER
(ORANGE) Leniette – Not Injured, 5/5 MP
Natala Carmine the Detective - Level 1: “Ace Dick”
ABILITIES
*Sleuth: 1 MP - Search an enemy for weaknesses to enable yourself and your allies to deal increased damage to them.
Stamina (Intrinsic): Passive – Low chance to inflict a bonus attack when using moves in battle.
INVENTORY
Flintlock Pistol (+1 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER
(PURPLE) FoundDaKiwi - Not Injured, 15/15 MP
Vekken the Elementalist - Level 1: “Hot Shit”
ABILITIES
*Fireball: 4 MP – Throw a ball of fire at a target.
*Leyfarer (Intrinsic): Passive – Receive a warning when an enemy is going to use a magic attack.
INVENTORY
Dagger (+1 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER
(BLACK) Desert Sleepy - Not Injured, 15/15 MP
Des the Monk - Level 1: “Mother Teresa”
ABILITIES
*Heal: 3 MP – Restores some HP to a nearby ally.
*Inner Flame (Passive) – Receive an attack bonus the lower your health is.
*Mercantile (Intrinsic): Passive – NPCs like you more, especially when you are alone.
INVENTORY
Training Staff (+1 Attack Power) (2H Weapon)
FKNG-3LL Coordinations Device
OTHER
(YELLOW) Namorg - Not Injured, 15/15 MP
Miss Daisy the Scholar - Level 1: “Yellow Journalist”
ABILITIES
*Curse of Weakness: 4 MP - Reduce all damage dealt by an opponent.
*Indomitable Spirit (Intrinsic): Passive – High chance to ignore negative status effects.
INVENTORY
Alchemist's Journal (+1 Defense) (1H)
FKNG-3LL Coordinations Device
OTHER
(PINK) ApocalypseVVolf - Not Injured, 5/5 MP
Wolfenstein Broussard the Detective - Level 1: “Pinko”
ABILITIES
*Sleuth: 1 MP - Search an enemy for weaknesses to enable yourself and your allies to deal increased damage to them.
Pressure (Intrinsic): 5 MP – Temporarily stun any nearby enemies that have less relative health than you.
INVENTORY
Dagger (+1 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER
(TEAL) Slacker Hero - Not Injured (+1), 10/10 MP
Ignavus von Slak the Weeaboo - Level 1: “Sausage Uchiha”
ABILITIES
*Spirit Gun I: 5 MP – Fires a bolt of spirit energy that can deal damage to a target. Deals extra damage if you catch a foe by surprise.
*Azure Surge (Intrinsic): No Cost – Restore 50% of your missing mana.
INVENTORY
Vitality Booster (Amount of HP increased slightly)
FKNG-3LL Coordinations Device
OTHER
(#267F00) Courtyard Droll - Not Injured, 10/10 MP
Dr. Richard P. the Joker - Level 1: “Queen of Hearts”
ABILITIES
*Kinetic Card: 5 MP – Throws a card that stuns a target, but has a chance to miss.
*0x00000 Unhandled Exception (Intrinsic): 10 MP – Activate the effect of a random ability, or teleport to a random location, or phase out of existence, or die.
INVENTORY
Deck of Cards (+1 Attack Power) (2H Weapon) – ”This is only jokers and rule cards!”
Health Potion x2
Mana Potion x2
21 EAGLEBUCKS
FKNG-3LL Coordinations Device
OTHER
(VIOLET) NickisanEnigma - Not Injured, 10/10 MP
Nick the Cheerleader - Level 1: “Enough Said”
ABILITIES
*Ready? Okay!: 3 MP – Increase the attack damage of nearby allies.
*Morbid Gift (Intrinsic): No Cost – Donate a level of your own health to a targeted being.
INVENTORY
Undecorated Spirit Stick (+1 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER
(ROSE) Flasktoss55 - Not Injured, 10/10 MP
Ash Ketchum the Ranger - Level 1: “MLG Quickscope Montage”
ABILITIES
*Mystic Shot: 4 MP – Deals damage to a target, and bonus damage if they attacked you immediately beforehand.
*Ineffable Charm (Intrinsic): No Cost – Escape a battle with most players and enemies.
INVENTORY
Scout Bow (+1 Attack Power) (2H Weapon)
FKNG-3LL Coordinations Device
Ash Ketchum's Head – ”Yuck.”
OTHER
: What do you have for sale?
: There are HEALTH and MANA POTIONS for 4 ROBO-CHIPS each. The MYSTERY POTION will cost 8 ROBO-CHIPS. We're not really sure what it does. Also on the bottom row is a SCAPEGOAT, which you can chuck at an enemy to absorb a hit for you; that's 10 ROBO-CHIPS, and A BOMB will cost 10 as well.
: On the top shelf is the legendary SILVER SLAYER for SIXTY ROBO-CHIPS and the TOP HAT for the same price. If you have any EAGLE-BUCKS, let me know; there's currently a shortage, and they're worth a lot of store credit right now.Last edited by Eaglendia on 28th January 2012, 1:43 pm; edited 1 time in total
____________________________________________________________________________________________________________
http://www.youtube.com/Eaglendia
Gameplay and fun times on XBox Live or otherwise--featuring some of UndeadXBox's favorites.
Be sure to subscribe.
Don't check out Endemic, the interactive comic, or Reality Changer, the CYOA, here on the various boards of UndeadXBox. These things were all created by yours truly and will only disappoint you through their various stages of completion.

Eaglendia- Squire of Sound

- Posts: 1217

Re: Oh, the Places You'll Go! (Game Topic)
Red: "I don't think we have the money for the best of those items. I say we ought to buy two health potions, a mana potion, and come back later when we have more cash."
Red: Skim journal.
Red: Experiment with the coordination device. Attempt to contact anyone that went through the other door, assuming they also received similar devices.
Red: Skim journal.
Red: Experiment with the coordination device. Attempt to contact anyone that went through the other door, assuming they also received similar devices.
____________________________________________________________________________________________________________


Super Mega King- Staff

- Posts: 1769
Re: Oh, the Places You'll Go! (Game Topic)
Eaglendia wrote:Super Mega King wrote:Red: Inspect tome (?). "Thanks, shopkeep. What all do you have for sale?"
- Spoiler:
(RED) Super Mega King - Not Injured, 15/15 MP
Red the Scholar - Level 1: “Special Class”
ABILITIES
*Curse of Weakness: 4 MP - Reduce all damage dealt by an opponent.
*Blaze Pulse (Intrinsic): 5 MP - For a short time, your attacks and spellcasts against enemies will inflict fire damage.
INVENTORY
Thaumaturgist's Journal (+1 Defense) (1H) – “It's a miracle!"
FKNG-3LL Coordinations Device
OTHER
(BLUE) Oo Coggy oO – Not Injured, 10/10 MP
Coggy the Warrior - Level 1: “Dragon-bait”
ABILITIES
*Taunt: 2 MP - Force a target enemy to attack you--or fight you if you are in a battle against multiple players.
*Fus Roh Blah I: 3 MP - Push enemies back, and deal minuscule damage.
*First to Live (Intrinsic): 5 MP - Temporarily become immune to death.
INVENTORY
Sword (+2 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER
(GREEN) Meatshield718 - Not Injured, 20/20 MP
John Wagner the Musician - Level 1: “Nickelback Lead Singer”
ABILITIES
*Build Me Up, Buttercup: 4 MP - Empower the next attack of yourself or a target ally to deal bonus damage. Can be used outside of battle, but only one character can be under the effect at the same time.
*Pure Heart (Intrinsic): 5 MP – Purify some beneficial status effects from a target.
INVENTORY
Guitar Hero Controller (+1 Attack Power, +5 Max MP) (2H Weapon) – ”clicka click clack click clack click click”
FKNG-3LL Coordinations Device
OTHER
(ORANGE) Leniette – Not Injured, 5/5 MP
Natala Carmine the Detective - Level 1: “Ace Dick”
ABILITIES
*Sleuth: 1 MP - Search an enemy for weaknesses to enable yourself and your allies to deal increased damage to them.
Stamina (Intrinsic): Passive – Low chance to inflict a bonus attack when using moves in battle.
INVENTORY
Flintlock Pistol (+1 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER
(PURPLE) FoundDaKiwi - Not Injured, 15/15 MP
Vekken the Elementalist - Level 1: “Hot Shit”
ABILITIES
*Fireball: 4 MP – Throw a ball of fire at a target.
*Leyfarer (Intrinsic): Passive – Receive a warning when an enemy is going to use a magic attack.
INVENTORY
Dagger (+1 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER
(BLACK) Desert Sleepy - Not Injured, 15/15 MP
Des the Monk - Level 1: “Mother Teresa”
ABILITIES
*Heal: 3 MP – Restores some HP to a nearby ally.
*Inner Flame (Passive) – Receive an attack bonus the lower your health is.
*Mercantile (Intrinsic): Passive – NPCs like you more, especially when you are alone.
INVENTORY
Training Staff (+1 Attack Power) (2H Weapon)
FKNG-3LL Coordinations Device
OTHER
(YELLOW) Namorg - Not Injured, 15/15 MP
Miss Daisy the Scholar - Level 1: “Yellow Journalist”
ABILITIES
*Curse of Weakness: 4 MP - Reduce all damage dealt by an opponent.
*Indomitable Spirit (Intrinsic): Passive – High chance to ignore negative status effects.
INVENTORY
Alchemist's Journal (+1 Defense) (1H)
FKNG-3LL Coordinations Device
OTHER
(PINK) ApocalypseVVolf - Not Injured, 5/5 MP
Wolfenstein Broussard the Detective - Level 1: “Pinko”
ABILITIES
*Sleuth: 1 MP - Search an enemy for weaknesses to enable yourself and your allies to deal increased damage to them.
Pressure (Intrinsic): 5 MP – Temporarily stun any nearby enemies that have less relative health than you.
INVENTORY
Dagger (+1 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER
(TEAL) Slacker Hero - Not Injured (+1), 10/10 MP
Ignavus von Slak the Weeaboo - Level 1: “Sausage Uchiha”
ABILITIES
*Spirit Gun I: 5 MP – Fires a bolt of spirit energy that can deal damage to a target. Deals extra damage if you catch a foe by surprise.
*Azure Surge (Intrinsic): No Cost – Restore 50% of your missing mana.
INVENTORY
Vitality Booster (Amount of HP increased slightly)
FKNG-3LL Coordinations Device
OTHER
(#267F00) Courtyard Droll - Not Injured, 10/10 MP
Dr. Richard P. the Joker - Level 1: “Queen of Hearts”
ABILITIES
*Kinetic Card: 5 MP – Throws a card that stuns a target, but has a chance to miss.
*0x00000 Unhandled Exception (Intrinsic): 10 MP – Activate the effect of a random ability, or teleport to a random location, or phase out of existence, or die.
INVENTORY
Deck of Cards (+1 Attack Power) (2H Weapon) – ”This is only jokers and rule cards!”
Health Potion x2
Mana Potion x2
21 EAGLEBUCKS
FKNG-3LL Coordinations Device
OTHER
(VIOLET) NickisanEnigma - Not Injured, 10/10 MP
Nick the Cheerleader - Level 1: “Enough Said”
ABILITIES
*Ready? Okay!: 3 MP – Increase the attack damage of nearby allies.
*Morbid Gift (Intrinsic): No Cost – Donate a level of your own health to a targeted being.
INVENTORY
Undecorated Spirit Stick (+1 Attack Power) (1H Weapon)
FKNG-3LL Coordinations Device
OTHER
(ROSE) Flasktoss55 - Not Injured, 10/10 MP
Ash Ketchum the Ranger - Level 1: “MLG Quickscope Montage”
ABILITIES
*Mystic Shot: 4 MP – Deals damage to a target, and bonus damage if they attacked you immediately beforehand.
*Ineffable Charm (Intrinsic): No Cost – Escape a battle with most players and enemies.
INVENTORY
Scout Bow (+1 Attack Power) (2H Weapon)
FKNG-3LL Coordinations Device
Ash Ketchum's Head – ”Yuck.”
OTHER: What do you have for sale?
: On the top shelf is the legendary TOP HAT for SIXTY ROBO-CHIPS
Tophat 44- A Tip Of The Hat
- Posts: 1795
Re: Oh, the Places You'll Go! (Game Topic)
Des: "I agree with Red. I think we should be fine with that many potions (after all, I can just heal anyone who gets hurt. Except for Coggy.)."

Desert Sleepy- Cry Owes Me A Custom Title

- Posts: 1173
Re: Oh, the Places You'll Go! (Game Topic)
Richard: Alright, Giblet, now, it's sort of hot out here. I think it'd be best to discuss this in my apartment, which is over there.
Richard: Walk back to the EAGLE building, praying to god your ruse has worked.
Richard: Walk back to the EAGLE building, praying to god your ruse has worked.

Courtyard Droll- Hail to the King Baby.
- Posts: 358
Re: Oh, the Places You'll Go! (Game Topic)
Iggy: Follow Richard but make sure you've got your eyes on the monster. You don't want him killing everything.

Slacker Hero- hipster as fuck
- Posts: 1109
Re: Oh, the Places You'll Go! (Game Topic)
Red: Skim journal.
There is writing on the inside cover.
"Hey there.
I'm writing this in case it gets lost somewhere. I wouldn't terribly mind if it did so I guess it's for your sake.
I used to make notes in here, but now that my work is second nature I guess I don't really need it anymore. Still took those out, though. I doubt any of it would interest you anyway.
If you find this, then take my advice, though.
Take a moment to stop and think every now and again. Collect your thoughts, even if you don't need a stupid journal to do so.
If this thing is as useful to you as it was to me, then you'll be moving mountains in no time."

Red: Experiment with the coordination device. Attempt to contact anyone that went through the other door, assuming they also received similar devices.
You cannot communicate with people unless your devices are attuned to theirs. Right now, you are only able to talk to the five people you were brought here with.
---
: Alright, Giblet. It's kind of hot out here, so I think it would be best to discuss this in my apartment over there.
: ok
: wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Giblet enters through the wall.
Last edited by Eaglendia on 28th January 2012, 5:11 pm; edited 1 time in total
____________________________________________________________________________________________________________
http://www.youtube.com/Eaglendia
Gameplay and fun times on XBox Live or otherwise--featuring some of UndeadXBox's favorites.
Be sure to subscribe.
Don't check out Endemic, the interactive comic, or Reality Changer, the CYOA, here on the various boards of UndeadXBox. These things were all created by yours truly and will only disappoint you through their various stages of completion.

Eaglendia- Squire of Sound

- Posts: 1217

Re: Oh, the Places You'll Go! (Game Topic)
Red: "Isis? Hmm. Shopkeep, do you know of an Isis? Where did this journal come from?"
____________________________________________________________________________________________________________


Super Mega King- Staff

- Posts: 1769
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