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JumpingSNIPA's Character

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JumpingSNIPA's Character

Post  JumpingSNIPA on 24th October 2010, 5:07 pm

Character Name: John Fyre
Class: Army Recruit
Archetype: Enforcer
Equipment:

Guns able to use:

Alignment: Lawful Good

Backstory: When the infection hit the government recruited anyone who could shoot. When John and Bravo Squad was posted in Bohan his squad was torn to pieces. He ran to an apartment complex and barricaded. Now he is on the search for survivors and a way out.
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Name: Chris Gunningham
Class: Mechanic
Archetype: Support

Equipment:

Guns to unlock:

Ability: Hotwire: Able to use any car for 2 in-game hours every 5 in-game hours.

Alignment: Chaotic Good
--------------------------------------------------------------------------------------------------------------------
Name: Shaun Monroe
Class: Amateur Surgeon
Archetype: Medic

Equipment:

Guns to unlock:

Ability: Beginner: Can learn any ability from any other Medic when together for 4 in-game hours and can keep the ability learned.

Alignment: Neutral Good


Last edited by JumpingSNIPA on 25th October 2010, 8:28 pm; edited 5 times in total

JumpingSNIPA
Guns dont kill zombies, I kill zombies.

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Re: JumpingSNIPA's Character

Post  BLACK SNOW 13 on 24th October 2010, 5:30 pm

This is a great character, but what other guns can he unlock?

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Re: JumpingSNIPA's Character

Post  Made in Finland on 24th October 2010, 5:41 pm

JumpingSNIPA wrote:Abilities: Apprentice: Can learn any ability from any person but must switch out his current ability for the new one.(Can only be done once per day)

Can only be done once, because the first time you do it, you'll be switching it for the "Apprentice" ability.

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Re: JumpingSNIPA's Character

Post  eaustinn36 on 24th October 2010, 5:52 pm

Made in Finland wrote:
JumpingSNIPA wrote:Abilities: Apprentice: Can learn any ability from any person but must switch out his current ability for the new one.(Can only be done once per day)

Can only be done once, because the first time you do it, you'll be switching it for the "Apprentice" ability.


Doesn't matter anyways. ZRP matches only last 1 in game day (48 mins), so saying "Can only be done once per day" is same as only once per match.

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Re: JumpingSNIPA's Character

Post  JumpingSNIPA on 24th October 2010, 6:24 pm

I just realized that Fin, Thanks!
Character now updated

JumpingSNIPA
Guns dont kill zombies, I kill zombies.

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Re: JumpingSNIPA's Character

Post  JumpingSNIPA on 25th October 2010, 7:33 pm

Updated

JumpingSNIPA
Guns dont kill zombies, I kill zombies.

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Re: JumpingSNIPA's Character

Post  DeadApe on 25th October 2010, 8:25 pm

Enforcers don't get abilities, at least not ones like that, take it out and the character should be alright. I would also consider taking out the scavenging bonus since it makes no sense.


Mechanic is fine.


Medic class is fine, but I would consider making the ability cumulative. Meaning instead of just switching out abilities he keeps whatever he learns, making him a more powerful character as he progresses.

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Re: JumpingSNIPA's Character

Post  JumpingSNIPA on 25th October 2010, 8:29 pm

DeadApe wrote:Enforcers don't get abilities, at least not ones like that, take it out and the character should be alright. I would also consider taking out the scavenging bonus since it makes no sense.


Mechanic is fine.


Medic class is fine, but I would consider making the ability cumulative. Meaning instead of just switching out abilities he keeps whatever he learns, making him a more powerful character as he progresses.

Done and thanks!

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