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UX Racing on Forza 3?

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DO NOT VOTE IF YOU DON'T OWN FORZA 3

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Total Votes : 15

Re: UX Racing on Forza 3?

Post  eaustinn36 on 2nd September 2010, 5:02 pm

Meatshield718 wrote:
KZ Powned wrote:you know eeaustin i think we have a new game type

NO brakes races


I beat him without brakes anyway.


It's was a fully upgraded 2008 Dodge Viper (1000hp +) against a stock Volkswagon Beetle

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0-60 in under 3.2 seconds, nearly a 200 mph top speed... and 78 mpg? You are looking at Porsche's latest legend.

For the latest UX Events, be sure to check the events section: http://www.undead-xbox.com/f18-events

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Re: UX Racing on Forza 3?

Post  eaustinn36 on 3rd September 2010, 6:41 pm

Alright, we have enough people now. I posted the first 3 events (the 2nd and 3rd do not have a date listed yet). I did this so you could all look ahead on the future car restrictions, tracks, and prizes.

First one is this Sunday.

Hope it is a success

____________________________________________________________________________________________________________

0-60 in under 3.2 seconds, nearly a 200 mph top speed... and 78 mpg? You are looking at Porsche's latest legend.

For the latest UX Events, be sure to check the events section: http://www.undead-xbox.com/f18-events

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Re: UX Racing on Forza 3?

Post  A Chaotic GOD on 3rd September 2010, 7:21 pm

I would like to participate in the one this Sunday, but my game won't be coming in the mail until about Wednesday. Hope to be racing then.

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Re: UX Racing on Forza 3?

Post  eaustinn36 on 28th September 2010, 6:55 pm

Just figured i'd update based on a few questions i've been getting. The below is the set "assist limitations" as the events go on. I also added a few things I didn't mention before:

- Here is the list of assist restrictions. If it is not mentioned, assume it is already forced off or on the hardest possible setting:

- Event #5 - Auto transmission (collisions off)
- Event #6 - Auto transmission (collisions off)
- Event #7 (and ALL future events) - Auto transmission (collisions on)

Collisions are turned ON from event #7 and on. Event #7 is a lower restriction event (meaning everyone is using slower cars), so it won't be a complete pileup. I will generally keep the races at a lower class at the beginning (event #7 and on) and slowly work up (just like in season play). Hopefully everyone knows how to drive well enough by then (ramming an opponent off the track intentionally is NOT permitted!).

***Also in regard to traction control: From now on, TC will be turned on only when the restrictions permit vehicles of class R3 or higher. So basically, if everyone is using S class or lower, TC is forced off (you really won't need it).

After Event #7, everything will be on it's hardest difficultly, with the exception of TC for R3 class of higher, suggested line, and an Auto Transmission. I will never force anyone to use manual (however, it would probably be a good idea to learn).

This is where it starts getting professional guys; and of course, have fun.

That is all.


____________________________________________________________________________________________________________

0-60 in under 3.2 seconds, nearly a 200 mph top speed... and 78 mpg? You are looking at Porsche's latest legend.

For the latest UX Events, be sure to check the events section: http://www.undead-xbox.com/f18-events

eaustinn36
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