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Snake4199's Characters [edited]

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Snake4199's Characters [edited]

Post  Snake4199 on 22nd July 2010, 4:12 pm

Enforcer
Character Name: Christopher Pitts
Class: S.T.A.R.S Team Member
Archetype: Enforcer
Equipment:
Unlockables:
Abilities:
Special Training - Able to train another archetype to use another type of weapon
(1 Person)
Gotta Go!! - Able to switch to Sidearm to run faster at the cost of all Equipment
(If no equipment then Primary Weapon)
Alignment: Neutral Good

Back Story: Recommended by many, Christopher Pitts was recruited by "GNARLYS BUDDY" and trained to become one of the most promising members of the S.T.A.R.S. He quickly learned how to use a gun and all the training didn't even give him a scratch. He was sent to Liberty City to investigate the recent outbreak when his helicopter stalled and crashed. His pilot dead and in the middle of a zombie apacolypse he does anything he can to survive until backup arrives... if it ever does.

Medic

Character Name: Charlie Lead
Class: S.T.A.R.S Team Medic
Archetype: Medic
Equipment:
Abilities:
A Needle That Helps - Able to delay infection by 1 hour if injected with a needle (3 USES)
Ambulances Are Cool! - Able to Heal A Player Who Is By An ambulance every 5 hours.
Alignment: Lawful Good

Back Story: Since he was a teenager all Charlie wanted to do was help people. when he became a Medic his dream came true. He enjoyed his job very much and his quick responses saved many lives that were on the brink of death. When the people he tried to save did not survive he was in deep sorrow but has learned to move on. On the eve of the outbreak he was at the S.T.A.R.S HQ in Algonquin. Now he still is doing his job. He is still saving people...

Support (Coming Soon)


Last edited by Snake4199 on 9th August 2010, 12:14 am; edited 2 times in total

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Re: Snake4199's Characters [edited]

Post  DeadApe on 22nd July 2010, 5:56 pm

Very good first attempt. However both classes are very overpowered. The enforcer is too well armed. Consider making him start with a deagle and having the ability to use a mini-uzi. Quick learner is a good ability but enforcers are not really supposed to have abilities, at least not very powerful ones. So its either useless or too powerful. Gotta Go is a great ability and it is fine. The only bad thing about it is it promotes a player who runs a lot.

The only way I see a medic starting with a deagle is if they had severely diminished abilities including one that damages the player in some way. Otherwise a deagle is way too powerful for a medic. "What is your emergency" is a very powerful ability, I think it should be good though. I would say you can only respond to 911 calls if you are in the ambulance, otherwise you have to ignore it. But you have not stated that you can drive ambulances like some other medic classes (Cry Vengeance's EMT, ect.) I am not sure how "ambulances are good!" works, you have to explain that.

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Re: Snake4199's Characters [edited]

Post  Snake4199 on 23rd July 2010, 10:38 am

I am not sure how "ambulances are good!" works, you have to explain that.


Well you know how Ambulances have supplies in the back. Well every 5 hours i am able to heal someone that is next to the ambulance and who wants to get healed. so for example I heal someone at 5:00 then we go do our thing and stuff and at 10:00 i am able to heal someone again

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Re: Snake4199's Characters [edited]

Post  Snake4199 on 23rd July 2010, 10:42 am

But you have not stated that you can drive ambulances like some other medic classes

Does it have to be an ability. He was a paramedic so i can replace Ambulances are cool with driving a ambulance.

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Re: Snake4199's Characters [edited]

Post  eaustinn36 on 23rd July 2010, 6:48 pm

In ZRP driving is very limited. 99% of the time people are on foot. Whenever a character does have a "driving ability", they are only usually allowed to drive for 20-30 seconds, then get out. ZRP is based on a post-apocalyptic Liberty City, meaning most of the cars have been destroyed already (part of the roleplay). For the cars that are there, you can usually drive them (if you can SCAVENGE car keys, or if it is an ability), but they usually "break down" quickly.

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