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Halo:Reach Safe Havens infection gametype.

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Halo:Reach Safe Havens infection gametype.

Post  M3LA on 11th June 2010, 9:22 pm

From Bungie's weekly update:

Another good thing to come out of recent playtesting is the advent of
something Shishka calls, “Safe Havens.” I just call them good old
fashioned fun. Those who were paying attention when we revealed some of
our shiny new medals a few weeks back have already figured out that
Infection is indeed making a comeback. With the addition of Safe Havens,
it’s coming back with an adrenaline fueled twist and a side of
deliciously decomposing flesh.

Shishka ‘Splains:


“’Safe Havens’ is a new mode for Infection that takes your classic
Zombie-killin’ experience and gives it a King of the Hill-esque twist.
In Havens, survivors are fragile and prone to being eaten. Survivors do
little damage and can be killed in one hit. Unless, that is, they are
standing in the Safe Haven. Once inside the Haven, Survivors turn
immortal, and can kill zombies with one shot.

The catch? Once a Survivor steps into a Haven, a fifteen second timer is
triggered and cannot be stopped. When the timer is up, the Haven moves
to a random location, leaving everyone inside it mortal and vulnerable.
As survivors, your goal is to move from Haven to Haven while avoiding
the ever-increasing Zombie Horde, and scoring as many kills as you can
along the way. It’s worth pointing out that the zombies aren’t your
Romero-style knuckle draggers, either. Reach zombies are undead acrobats
and all that tumbling has worked up a hunger for brains. Expect to be
sprinting a lot.”

Tumbling, eh? I think we’ll just leave it at that. And I’m walking away.





Also,you are able to choose armor for your elite:





And if you havent seen this yet:


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Re: Halo:Reach Safe Havens infection gametype.

Post  M3LA on 12th June 2010, 7:00 pm

I hope you can customize your knife.

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Re: Halo:Reach Safe Havens infection gametype.

Post  sgt zombie23 on 12th June 2010, 9:11 pm

What gave you the idea to customize your knife? not saying its a bad idea or anything infact i like the idea just kinda random lol

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Re: Halo:Reach Safe Havens infection gametype.

Post  T REDD262 on 12th June 2010, 11:15 pm

From what I read, to me, the safe havens gametype is borderline between great and won't work. What if the safe place makes the survivors too overpowered? What if the survivors are too weak outside of the safe zone? However, Bungie could make it work. Hopefully. I am looking forward to an objective based infection. It could be used for Undead Xbox.

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Re: Halo:Reach Safe Havens infection gametype.

Post  DeadApe on 13th June 2010, 2:38 am

Hmm safe haven, sounds familiar.


Looks like fun, good to see that they are working on infection, although I still am not a huge fan of halo infection. Good post M3la.

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Re: Halo:Reach Safe Havens infection gametype.

Post  M3LA on 13th June 2010, 8:42 am

Thanks deadape

and @ sgt zombie

i dont know i just thought it would be cool.Or if you could customize your visor.That would be cool.

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