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Halo:Reach Safe Havens infection gametype.
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Halo:Reach Safe Havens infection gametype.
From Bungie's weekly update:
Another good thing to come out of recent playtesting is the advent of
something Shishka calls, “Safe Havens.” I just call them good old
fashioned fun. Those who were paying attention when we revealed some of
our shiny new medals a few weeks back have already figured out that
Infection is indeed making a comeback. With the addition of Safe Havens,
it’s coming back with an adrenaline fueled twist and a side of
deliciously decomposing flesh.
Shishka ‘Splains:
“’Safe Havens’ is a new mode for Infection that takes your classic
Zombie-killin’ experience and gives it a King of the Hill-esque twist.
In Havens, survivors are fragile and prone to being eaten. Survivors do
little damage and can be killed in one hit. Unless, that is, they are
standing in the Safe Haven. Once inside the Haven, Survivors turn
immortal, and can kill zombies with one shot.
The catch? Once a Survivor steps into a Haven, a fifteen second timer is
triggered and cannot be stopped. When the timer is up, the Haven moves
to a random location, leaving everyone inside it mortal and vulnerable.
As survivors, your goal is to move from Haven to Haven while avoiding
the ever-increasing Zombie Horde, and scoring as many kills as you can
along the way. It’s worth pointing out that the zombies aren’t your
Romero-style knuckle draggers, either. Reach zombies are undead acrobats
and all that tumbling has worked up a hunger for brains. Expect to be
sprinting a lot.”
Tumbling, eh? I think we’ll just leave it at that. And I’m walking away.
Also,you are able to choose armor for your elite:


And if you havent seen this yet:

Another good thing to come out of recent playtesting is the advent of
something Shishka calls, “Safe Havens.” I just call them good old
fashioned fun. Those who were paying attention when we revealed some of
our shiny new medals a few weeks back have already figured out that
Infection is indeed making a comeback. With the addition of Safe Havens,
it’s coming back with an adrenaline fueled twist and a side of
deliciously decomposing flesh.
Shishka ‘Splains:
“’Safe Havens’ is a new mode for Infection that takes your classic
Zombie-killin’ experience and gives it a King of the Hill-esque twist.
In Havens, survivors are fragile and prone to being eaten. Survivors do
little damage and can be killed in one hit. Unless, that is, they are
standing in the Safe Haven. Once inside the Haven, Survivors turn
immortal, and can kill zombies with one shot.
The catch? Once a Survivor steps into a Haven, a fifteen second timer is
triggered and cannot be stopped. When the timer is up, the Haven moves
to a random location, leaving everyone inside it mortal and vulnerable.
As survivors, your goal is to move from Haven to Haven while avoiding
the ever-increasing Zombie Horde, and scoring as many kills as you can
along the way. It’s worth pointing out that the zombies aren’t your
Romero-style knuckle draggers, either. Reach zombies are undead acrobats
and all that tumbling has worked up a hunger for brains. Expect to be
sprinting a lot.”
Tumbling, eh? I think we’ll just leave it at that. And I’m walking away.
Also,you are able to choose armor for your elite:


And if you havent seen this yet:


M3LA- Cry Owes Me A Custom Title

- Posts: 1085

Re: Halo:Reach Safe Havens infection gametype.
I hope you can customize your knife.

M3LA- Cry Owes Me A Custom Title

- Posts: 1085

Re: Halo:Reach Safe Havens infection gametype.
What gave you the idea to customize your knife? not saying its a bad idea or anything infact i like the idea just kinda random lol
sgt zombie23- Keeper Of The Chat
- Posts: 1159
Re: Halo:Reach Safe Havens infection gametype.
From what I read, to me, the safe havens gametype is borderline between great and won't work. What if the safe place makes the survivors too overpowered? What if the survivors are too weak outside of the safe zone? However, Bungie could make it work. Hopefully. I am looking forward to an objective based infection. It could be used for Undead Xbox.

T REDD262- Zombies dun like meh.
- Posts: 106
Re: Halo:Reach Safe Havens infection gametype.
Hmm safe haven, sounds familiar.
Looks like fun, good to see that they are working on infection, although I still am not a huge fan of halo infection. Good post M3la.
Looks like fun, good to see that they are working on infection, although I still am not a huge fan of halo infection. Good post M3la.
____________________________________________________________________________________________________________

"I GOT WATCH THE HOUSE, The Cats, AND STILL FUCKING GO THROUGH SCHOOL" - RIP TMGxLockon KSI Quick Reload
- Lose at call of duty "ban me"

DeadApe- Master

- Posts: 5942
Re: Halo:Reach Safe Havens infection gametype.
Thanks deadape
and @ sgt zombie
i dont know i just thought it would be cool.Or if you could customize your visor.That would be cool.
and @ sgt zombie
i dont know i just thought it would be cool.Or if you could customize your visor.That would be cool.

M3LA- Cry Owes Me A Custom Title

- Posts: 1085

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