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Josrence44/Louis Johnston

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Josrence44/Louis Johnston

Post  josrence44 on 10th April 2010, 7:13 pm

Each of the three classes are the same character. Depending on what class is chosen in game, the backstory of Louis Johnston will change, specifically the time during the outbreak, where he gathers supplies and then strikes out on his own)

Louis is a Veteran of the Gulf War. He fought in Afghanistan as a combat medic, and in recent months was brought back to the states. Returning home to Liberty City, he took up a job at a local clinic, as well as returning to his job and hobby of tinkering with electronics. As his apartment filled with old parts and tools he had found in junkyards and from the Liberty City Electronic Component disposal yard, the outbreak began. Having no family, it was Louis against the world. And he sees it that way, save for any survivors he travels with.



----------------
Character Name: Louis Johnston
Class: Army Veteran, Electrician
Archetype: Enforcer
Equipment:

Unlockable: Assault Rifles
Abilities: - none (enforcer class)
Alignment: Lawful Neutral
Class: Doctor
Archetype: Medic
Equipment:
Unlockable: Backpack for additional medkits only (doctor's bag)/ Glock Pistol
Abilities: Anxiety Medication - If human has been infected, this ability can be used every 3 hours to extend the incubation period by two in-game hours (two minutes).

Class: Civilian
Archetype: Support
Equipment:

Unlockable: Machine Pistols
Abilities: Carry additional weapons and for other survivors.


Last edited by Josrence44 on 12th April 2010, 5:39 pm; edited 6 times in total

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Re: Josrence44/Louis Johnston

Post  Jagdgeschwader on 11th April 2010, 12:31 am

Enforcer Archetypes shouldn't have abilities. Also make three classes. One of each.
Other then that IMO it looks good.

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Re: Josrence44/Louis Johnston

Post  josrence44 on 11th April 2010, 8:05 am

Thanks, I'll work on it today.

Edit - Done. Hopefully it's alright.

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Re: Josrence44/Louis Johnston

Post  DeadApe on 11th April 2010, 11:21 pm

We dont like classes that start with shotguns. The shotgun is the most powerful weapon possible and nobody should start out with it. Plus making your enforcer start off with a shotgun pretty much means that he will find almost nothing through scavenging throughout the game since he already has a great loadout.

Your support class does not have a name, so I'm not sure if his ability makes sense or not. Also all your classes need "unlockable weapons."

Hope this helps.

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Re: Josrence44/Louis Johnston

Post  josrence44 on 12th April 2010, 9:23 am

There, all fixed up. Is there anything else I should change up, or am I ready?

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Re: Josrence44/Louis Johnston

Post  DeadApe on 12th April 2010, 4:06 pm

Your enforcer is good, your medic is fine.

The support class is a little sketchy, usually people give a reason for its increased scavenging (detective, homeless person ect,) Same goes for walky talkies, players that start off with walky talkies are ones that would normally have them before the outbreak, otherwise they would have to get it through scavenging. Walky Talkies are a fine ability for a support class, but a little more reason for why you have them would be nice.

Also the ability "carrys additional item" is unclear. Any character can carry an infinite number of items, but only 1 primary gun. Backpacks are used to hold additional weapons (as of now,) so is that what you mean? If thats what you mean then it doesnt make sense because your support character can only unlock SMG's and so the backpack is worthless. Actually while I'm typing this, I realize that it works perfectly because you can carry weapons for other people (hence support.) So forget everything I just said Still the ability is unclear.

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Re: Josrence44/Louis Johnston

Post  josrence44 on 12th April 2010, 4:14 pm

Alright. I reflected upon the scavenging and walkies in my background (Louis found a hobby in making things out of old electronics), giving him the ability to possess the walkies (or 2-way radio set) and "picking needles out of a haystack", so to speak. Also, I changed the ability to carrying weapons (and items, possibly in the future?) for others, like you said.

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Re: Josrence44/Louis Johnston

Post  DeadApe on 12th April 2010, 4:20 pm

OH OK. I see now, you have the same character for all 3 classes, I didn't understand that because nobody has ever done that before...interesting. I think it makes a little more sense to have 3 different characters to save sounding like hes a jack of all trades character, but if thats what you want to do thats fine as long as the classes are separate.

I think the classes are fine now.

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Re: Josrence44/Louis Johnston

Post  josrence44 on 12th April 2010, 4:22 pm

Alright, thanks man. Yeah, I figured that instead of making 3 totally different people, each with different clothes and such, I'd just base it on what the character would have and decided to do as he left his home.
Can't wait for tonight!

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Re: Josrence44/Louis Johnston

Post  Jagdgeschwader on 12th April 2010, 5:33 pm

I guess you could say he was an 68W in the Army. (Health Care Specialist) Seeing as all personnel in the US Army go through BCT which explains his ability with an M4. If he went into Health Care AIT then he would be a Medic. Explaining all of his abilities.

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Re: Josrence44/Louis Johnston

Post  josrence44 on 12th April 2010, 5:35 pm

Thanks, I'll fit that in my post

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