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Sgt zombie's Character (edited)

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Sgt zombie's Character (edited)

Post  sgt zombie23 on 9th March 2010, 6:56 pm

Character Name: Mac anthony (sgt zombie23)

Class: Medical Student

Archetype: Medic

Equipment:

Abilities:

Delay zombification: Can drain blood reducing time untill zombification reduced by one hour.

I learned it from you:Can take the ability of any other Medic Archetype in his group every hour

Good as new:can heal other players every 5 hours.

Alignment: Neutral good.



Character Name: Nick Smith

Class: Pyro maniac

Archetype: Enforcer

Equipment:


Abilities: Increase scavenging in fire departments and bars. Can scavenge a building twice by burning it down

Alignment: Chaotic neutral.




Name: Avery Cane

Class: Helicopter Pilot

Archetype: Support

Equipment: .

Abilities: Increase scavenging in Buildings with helicopter landing pads. Can scavenge from helicopters.

Traveling with friends: At the end of the day (If at a helicopter) his group can pick the island they start in next round.

No shame in a little help: Last ten minutes of a game he can take a helicopter and fly over the city for 5 minutes and send a distress signal to all players in the game through his phone (zombies also)

Alignment: Lawful good.




Character Name: Derrick
Class: Maniac
Archetype: Enforcer.
Equipment:
Abilities: House of solitude: This player must stay within the walls of a large building and attempt to kill anyone attempting to scavenge from the building.
If a player successfully scavenges from the large building they will receive derricks music box. If the player escapes the building with the music box derrick must hunt down and kill the player.
Alignment:Chaotic Neutral
Back story (optional):


Last edited by sgt zombie23 on 27th May 2011, 12:59 am; edited 20 times in total

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Re: Sgt zombie's Character (edited)

Post  Kush Befor Dusk on 9th March 2010, 6:59 pm

ok i think that they are fine. but because of how strong your first class would be with an uzi and deagle i would say take out one or the other. i would suggest the uzi just because the deagle has the most fp so u would want that

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Re: Sgt zombie's Character (edited)

Post  sgt zombie23 on 9th March 2010, 7:03 pm

Kush-Befor-Dusk wrote:ok i think that they are fine. but because of how strong your first class would be with an uzi and deagle i would say take out one or the other. i would suggest the uzi just because the deagle has the most fp so u would want that


Yeah i didnt know which one to take out so i thought ill let everybody else decide.

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Re: Sgt zombie's Character (edited)

Post  Kush Befor Dusk on 9th March 2010, 7:32 pm

yah cuz it would be kind of dumb if u had a person just automatically go for knowing how to use pistols to just automatically being able to use a machine gun

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Re: Sgt zombie's Character (edited)

Post  sgt zombie23 on 9th March 2010, 9:33 pm

Yeah ill change it to only a desert eagle thanks.

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Re: Sgt zombie's Character (edited)

Post  Meatshield718 on 9th March 2010, 9:35 pm

The thing with your pyro-maniac class is that our scavenging system works by only allowing buildings to be searched once per day, so his ability to burn down buildings is kind of pointless.

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Re: Sgt zombie's Character (edited)

Post  sgt zombie23 on 9th March 2010, 9:37 pm

Meatshield718 wrote:The thing with your pyro-maniac class is that our scavenging system works by only allowing buildings to be searched once per day, so his ability to burn down buildings is kind of pointless.


Yeah i figured that out after playing the zrp last saturday.

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Re: Sgt zombie's Character (edited)

Post  Kush Befor Dusk on 9th March 2010, 11:21 pm

yah when i saw that i was like WTF?

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Re: Sgt zombie's Character (edited)

Post  sgt zombie23 on 10th March 2010, 1:23 am

Ok i changed it.

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Re: Sgt zombie's Character (edited)

Post  DeadApe on 10th March 2010, 7:47 am

Damn I didn't think of that meatshield. It's a shame that ability was sweet. I think if we really worked on it we can make it fit in though.

@ sgt

I think you should keep it to glock's only being that most medics don't start with a weapon and can only unlock a glock.

Also make it so he can only heal players every 5 hours. This balances it out because your starting handgun is a trade-off. You get a weapon, but your abilities as a doctor are lessened. A "true" doctor can heal whenever he wants, but you are the medical student. Not really the biggest deal, 5 hours passes quick, and you can always learn to heal whenever you want from another doctor.

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Re: Sgt zombie's Character (edited)

Post  sgt zombie23 on 10th March 2010, 8:37 am

Ok i changed it the only reason i added unlockables was last game i was scavenging they asked me what guns i can unlock and i said none i thought you had to have a unlockable gun but its fine with just a regular pistol ill survive.

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Re: Sgt zombie's Character (edited)

Post  DeadApe on 10th March 2010, 2:31 pm

Well once you make it to day 2, you can unlock everything.

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Re: Sgt zombie's Character (edited)

Post  sgt zombie23 on 10th March 2010, 5:50 pm

Ok and now i finally got thought of a support class ill post it once im done making it.

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Re: Sgt zombie's Character (edited)

Post  sgt zombie23 on 10th March 2010, 10:48 pm

Any thoughts?

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Re: Sgt zombie's Character (edited)

Post  Kush Befor Dusk on 10th March 2010, 10:58 pm

in my opinion they are pretty cool by the way i like your signature haha

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