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Sgt zombie's Character (edited)
Undead-Xbox :: Games :: Custom Games :: UndeadXbox Roleplay :: My Character
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Sgt zombie's Character (edited)
Character Name: Mac anthony (sgt zombie23)
Class: Medical Student
Archetype: Medic
Equipment:

Abilities:
Delay zombification: Can drain blood reducing time untill zombification reduced by one hour.
I learned it from you:Can take the ability of any other Medic Archetype in his group every hour
Good as new:can heal other players every 5 hours.
Alignment: Neutral good.
Character Name: Nick Smith
Class: Pyro maniac
Archetype: Enforcer
Equipment:
Abilities: Increase scavenging in fire departments and bars. Can scavenge a building twice by burning it down
Alignment: Chaotic neutral.
Name: Avery Cane
Class: Helicopter Pilot
Archetype: Support
Equipment:
.
Abilities:
Increase scavenging in Buildings with helicopter landing pads. Can scavenge from helicopters.
Traveling with friends: At the end of the day (If at a helicopter) his group can pick the island they start in next round.
No shame in a little help: Last ten minutes of a game he can take a helicopter and fly over the city for 5 minutes and send a distress signal to all players in the game through his phone (zombies also)
Alignment: Lawful good.
Character Name: Derrick
Class: Maniac
Archetype: Enforcer.
Equipment:

Abilities: House of solitude: This player must stay within the walls of a large building and attempt to kill anyone attempting to scavenge from the building.
If a player successfully scavenges from the large building they will receive derricks music box. If the player escapes the building with the music box derrick must hunt down and kill the player.
Alignment:Chaotic Neutral
Back story (optional):
Class: Medical Student
Archetype: Medic
Equipment:

Abilities:
Delay zombification: Can drain blood reducing time untill zombification reduced by one hour.
I learned it from you:Can take the ability of any other Medic Archetype in his group every hour
Good as new:can heal other players every 5 hours.
Alignment: Neutral good.
Character Name: Nick Smith
Class: Pyro maniac
Archetype: Enforcer
Equipment:

Abilities: Increase scavenging in fire departments and bars. Can scavenge a building twice by burning it down
Alignment: Chaotic neutral.
Name: Avery Cane
Class: Helicopter Pilot
Archetype: Support
Equipment:
.Abilities:
Increase scavenging in Buildings with helicopter landing pads. Can scavenge from helicopters.Traveling with friends: At the end of the day (If at a helicopter) his group can pick the island they start in next round.
No shame in a little help: Last ten minutes of a game he can take a helicopter and fly over the city for 5 minutes and send a distress signal to all players in the game through his phone (zombies also)
Alignment: Lawful good.
Character Name: Derrick
Class: Maniac
Archetype: Enforcer.
Equipment:

Abilities: House of solitude: This player must stay within the walls of a large building and attempt to kill anyone attempting to scavenge from the building.
If a player successfully scavenges from the large building they will receive derricks music box. If the player escapes the building with the music box derrick must hunt down and kill the player.
Alignment:Chaotic Neutral
Back story (optional):
Last edited by sgt zombie23 on 27th May 2011, 12:59 am; edited 20 times in total

sgt zombie23- Zombie Killer Of The Month

- Posts: 997
Re: Sgt zombie's Character (edited)
ok i think that they are fine. but because of how strong your first class would be with an uzi and deagle i would say take out one or the other. i would suggest the uzi just because the deagle has the most fp so u would want that

Kush Befor Dusk- I type in my sleep
- Posts: 939
Re: Sgt zombie's Character (edited)
Kush-Befor-Dusk wrote:ok i think that they are fine. but because of how strong your first class would be with an uzi and deagle i would say take out one or the other. i would suggest the uzi just because the deagle has the most fp so u would want that
Yeah i didnt know which one to take out so i thought ill let everybody else decide.

sgt zombie23- Zombie Killer Of The Month

- Posts: 997
Re: Sgt zombie's Character (edited)
yah cuz it would be kind of dumb if u had a person just automatically go for knowing how to use pistols to just automatically being able to use a machine gun

Kush Befor Dusk- I type in my sleep
- Posts: 939
Re: Sgt zombie's Character (edited)
Yeah ill change it to only a desert eagle thanks.

sgt zombie23- Zombie Killer Of The Month

- Posts: 997
Re: Sgt zombie's Character (edited)
The thing with your pyro-maniac class is that our scavenging system works by only allowing buildings to be searched once per day, so his ability to burn down buildings is kind of pointless.
____________________________________________________________________________________________________________

Back in my day, GTA Zombie Achievements meant something.

Meatshield718- Master

- Posts: 1799
Re: Sgt zombie's Character (edited)
Meatshield718 wrote:The thing with your pyro-maniac class is that our scavenging system works by only allowing buildings to be searched once per day, so his ability to burn down buildings is kind of pointless.
Yeah i figured that out after playing the zrp last saturday.

sgt zombie23- Zombie Killer Of The Month

- Posts: 997
Re: Sgt zombie's Character (edited)
yah when i saw that i was like WTF?

Kush Befor Dusk- I type in my sleep
- Posts: 939
Re: Sgt zombie's Character (edited)
Damn I didn't think of that meatshield. It's a shame that ability was sweet. I think if we really worked on it we can make it fit in though.
@ sgt
I think you should keep it to glock's only being that most medics don't start with a weapon and can only unlock a glock.
Also make it so he can only heal players every 5 hours. This balances it out because your starting handgun is a trade-off. You get a weapon, but your abilities as a doctor are lessened. A "true" doctor can heal whenever he wants, but you are the medical student. Not really the biggest deal, 5 hours passes quick, and you can always learn to heal whenever you want from another doctor.
@ sgt
I think you should keep it to glock's only being that most medics don't start with a weapon and can only unlock a glock.
Also make it so he can only heal players every 5 hours. This balances it out because your starting handgun is a trade-off. You get a weapon, but your abilities as a doctor are lessened. A "true" doctor can heal whenever he wants, but you are the medical student. Not really the biggest deal, 5 hours passes quick, and you can always learn to heal whenever you want from another doctor.
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DeadApe- Master

- Posts: 5794
Re: Sgt zombie's Character (edited)
Ok i changed it the only reason i added unlockables was last game i was scavenging they asked me what guns i can unlock and i said none i thought you had to have a unlockable gun but its fine with just a regular pistol ill survive.

sgt zombie23- Zombie Killer Of The Month

- Posts: 997
Re: Sgt zombie's Character (edited)
Well once you make it to day 2, you can unlock everything.
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DeadApe- Master

- Posts: 5794
Re: Sgt zombie's Character (edited)
Ok and now i finally got thought of a support class ill post it once im done making it.

sgt zombie23- Zombie Killer Of The Month

- Posts: 997
Re: Sgt zombie's Character (edited)
in my opinion they are pretty cool by the way i like your signature haha

Kush Befor Dusk- I type in my sleep
- Posts: 939
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Undead-Xbox :: Games :: Custom Games :: UndeadXbox Roleplay :: My Character
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