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eaustinn's characters

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eaustinn's characters

Post  eaustinn36 on Sat 27 Feb - 19:52

1) Character Name: Karl Schneider

Class: FIB Agent

Archetype: Enforcer

Allignment: Lawful Good

Weapons:

Equipment:


Abilities: If a police vehicle is found, can drive for 30 seconds (can only use once every 3 in game hours, must be different vehicle everytime)

*can unlock Deagle and Carbine Rifle (Deagle must replace glock, Carbine Rifle must replace SMG)

Backstory: Karl grew up in a rough neighborhood. After his dad died in a drive-by shooting when he was eight, he took an interest in criminal justice. He joined the LCPD and served for 12 years. He then (finding the LCPD was too "boring") joined the FIB after rigorous tests. After the outbreak, his primary goal was to protect and serve (as it always had been), and still is today. Although he would avoid it whenever possible, he would take a bullet for another "innocent" player. He is naturally more defensive than aggressive, and shows no mercy on hardened criminals (including zombies).

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2) Character Name: Crystal

Class: Hooker

Archetype: Healer

Allignment: Chaotic Neutral

Weapons:

Equipment: X2

Abilities: (at strip clubs and porn shops mainly)

- Mace: Place one kick on a nearby (10 ft) zombie to stop it for 20 seconds. Can only use once.
- Booty Call: Can heal 1 male player every 3 hours.

Backstory: (coming soon...)

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3) Character Name: Mark Woods

Class: Sculpter

Archetype: Support

Allignment: Neutral Good

Weapons:

*can unlock Glock / Deagle

Equipment:

Abilities: (at art museums and other locations with statues)

Backstory: unknown

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4) Character Name: Joe Jones

Class: Mental Patient

Archetype: unknown (support?)

Allignment: unknown (constantly changing)

Weapons:

* can unlock OR OR (can only unlock one of the three (chosen at random) to add to the glock and knife)

Equipment: NONE

Abilities (below):

-When Good: Scavenge bonus for all weapons (so, would more likely get a weapon rather than car keys or etc.. when scavenging).

-When Crazy: Zombification happens one hour earlier than usual. Once bitten, he automatically becomes and remains "crazy" until he is a zombie.

Backstory: A few years ago, Joe was locked up in the LC mental hospital for plotting terrorism. He has been there since. After the outbreak, he managed to escape, and is now on the streets. Joe is a strange character, with constantly changing personalities. One moment he could be your best friend, and the other your worst enemy. He doesn't seem to have a middle ground: he's an ally or crazy. The key is to look for hints (such as abnormal quiet statements) that signal he is about to go crazy. He can help out the team a lot, but only as long as his "good side" is on the surface.


***more characters to be added later***


Last edited by eaustinn36 on Fri 30 Jul - 23:38; edited 10 times in total

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Re: eaustinn's characters

Post  BigBatista7067 on Sat 27 Feb - 20:04

Hmmm F.B.I agent should unlock a pumpshotgun I think

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Re: eaustinn's characters

Post  eaustinn36 on Sat 27 Feb - 20:11

BigBatista7067 wrote:Hmmm F.B.I agent should unlock a pumpshotgun I think


I was thinking about that, but I didn't want the class to be too powerful. The SMG (and unlockables) should be good enough. Maybe I should replace the Carbine Rifle with the pump-shotgun? I tryed to base it off of the FIB in story mode, and they love to SMG my car when chasing me lol!

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Re: eaustinn's characters

Post  Slacker Hero on Sat 27 Feb - 20:19

I'd say stick to what you've got, it looks good. You don't want any of your characters to be overpowered.

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Re: eaustinn's characters

Post  eaustinn36 on Wed 10 Mar - 21:47

BUMP. Updated with Sculpter (3rd class). Thoughts? Smile

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Re: eaustinn's characters

Post  sgt zombie23 on Wed 10 Mar - 22:47

eaustinn36 wrote:BUMP. Updated with Sculpter (3rd class). Thoughts? Smile


I like it you should keep it like it is for now.

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Re: eaustinn's characters

Post  eaustinn36 on Sun 14 Mar - 14:43

BUMP. Updated again with "mental patient". It's a work in progress, but could be interesting. Thoughts? Smile

____________________________________________________________________________________________________________

0-60 in under 3.2 seconds, nearly a 200 mph top speed... and 78 mpg? You are looking at Porsche's latest legend.

For the latest UX Events, be sure to check the events section: http://www.undead-xbox.com/f18-events

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Re: eaustinn's characters

Post  eaustinn36 on Fri 30 Jul - 23:37

BUMP.

Abilties for "mental patient" updated (more descriptive).

Would like to try it out soon Smile

____________________________________________________________________________________________________________

0-60 in under 3.2 seconds, nearly a 200 mph top speed... and 78 mpg? You are looking at Porsche's latest legend.

For the latest UX Events, be sure to check the events section: http://www.undead-xbox.com/f18-events

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