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DeadApe's Characters

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DeadApe's Characters

Post  DeadApe on 2/26/2010, 4:32 pm

ENFORCER
Class: Security Guard
Equipment:
Unlockable Weapons: Handguns, Shotguns.
Abilities: None
Alignment: Neutral Good

MEDIC
Class: Missionary
Equipment:
Unlockable Weapons: Glock.
Abilities:
-Can Heal one player every 5 hours.
-Word of God: 1/4 chance of curing infection every 5 hours.
Alignment: Lawfully Good

SUPPORT
Class: Surgeon
Equipment:
Unlockable Weapons: Glock. SMG's.
Abilities: Can perform facial reconstruction twice a game, changing another players class. (Still must have all 3 archetypes in the room.)
Alignment: Chaotic Evil

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"I GOT WATCH THE HOUSE, The Cats, AND STILL FUCKING GO THROUGH SCHOOL" - RIP TMGxLockon KSI Quick Reload

- Lose at call of duty "ban me"

DeadApe
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Re: DeadApe's Characters

Post  DeadApe on 6/16/2010, 4:46 pm

Class: Gang Leader
Archetype: Support
Equipment:
Unlockable Weapons:
Abilities:
Bad Influence: Can initiate other players into his gang by challenging them to knife a zombie to death. Once there are 3 other players in the gang the next building scavenged supplies a significant amount of weaponry and supplies including primary weapons for all players. All gang members and the gang leader can now use any weapon.
Alignment: Lawful Evil







Class: Fighter (Civilian)
Archetype: Enforcer
Equipment: None
Unlockable Weapons:
Abilities:
Alpha Male: Can provoke zombie team by putting fists up and parrying. Zombie team must "line-up" and take turns fist fighting the player until he is dead. If the zombie team is fired upon by another human they may continue normal play.
Uses: 1

____________________________________________________________________________________________________________


"I GOT WATCH THE HOUSE, The Cats, AND STILL FUCKING GO THROUGH SCHOOL" - RIP TMGxLockon KSI Quick Reload

- Lose at call of duty "ban me"

DeadApe
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Re: DeadApe's Characters

Post  DeadApe on 7/31/2010, 2:29 pm

Class: Hermit
Archetype: Support
Equipment:
Abilities:

  • Collector: Extremely high scavenging skill, finding something almost every place visited including food, items, weapon manuals, skill books, weapons, ammo, and information.
  • Food, Food, Food:
    - Can cannibalize a human by "tagging" the dead body. Must inform player after they respawn that they have been cut up and bagged. Player is now a zombie. (Only available when Alignment sinks past Chaotic Neutral)
    - May fish by spending time on the shore or on a boat. Every 3 in-game hours produces 1 fish (1 uncooked food item.)
    - Can dissect zombies for edible body parts by "tagging" the dead body. Every 5 zombies killed yields 1 food item. Other players cannot consume zombie meat without side effects (Upon eating, player cannot sprint for 12 hours. If at the end of the day there is time left over, it will carry on into the next day.)
    - Can cook by
    A. Finding stacks of scrap wood. Each stack allows you to cook one item. Can only cook outside. Cooking takes 2 in-game hours. Lighter Fluid speeds cooking up to 1 in-game hour.
    B. Using cooking appliances in doors. Cooking takes 1 in-game hour.




Unlockable Weapons: None

Alignment: Neutral
Back story: Ever since the initial outbreak the hermit has retreated from the rest of society in hopes that isolation and neutrality will keep him alive. He has never trusted other members of society and believes that humanity has caused its own downfall. The hermit has become an expert at living by himself and is self sustainable. He has learned to make do with what is left of Liberty City by learning new ways to cook including using the bodies of the infected.


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